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Showing posts with label Nintendo Wii. Show all posts
Showing posts with label Nintendo Wii. Show all posts

Release Date : May 28, 2010
Genre : Action Adventure
Version : US
ESRB Everyone
Titles rated E (Everyone) have content that may be suitable for ages 6 and older. Titles in this category may contain minimal cartoon, fantasy or mild violence and/or infrequent use of mild language.
PAX-Code : PAX0002715699
Catalog No. : RVL-P-SB4E-USZ
Item Code : 045496901905
Players : 1

Just like all of the professional reviewers have said, this game is simply awe inspiring and is in my opinion even superior to its prequel, Super Mario Galaxy 1. Everything that the first game established, the sequel expands upon it in every way. Best game on Wii to date. This game sets the bar for the platformer genre, and almost any other genre out there.

In 2007, Super Mario Galaxy took the world of video games by storm. Now this first true Mario sequel in years re-energizes the franchise with new levels and new power-ups. Plus this time Mario gets to team up with his dinosaur buddy Yoshi, who adds new possibilities to the gravity-defying game play. It’s everything you love about the first game and more.

Features :
  • Mario collects stars as he travels from galaxy to galaxy. Every level is new, but the game retains the charm, sense of wonder and beauty in line with Mario’s history. Mario works his way through the various levels, sometimes upside-down, sometimes floating from place to place.
  • On some stages, Mario can find an egg, smash it open and hop onto the back of Yoshi. Yoshi can use his tongue to grab items and shoot them back at enemies, or to snag attach points and swing across chasms.
  • Yoshi has an interesting diet. When he eats a Dash Pepper, he gets so hot and frenzied he can run up steep inclines and vertical walls. When he eats a Blimp Fruit, he inflates like a balloon and floats to new heights.
  • New power-ups include a drill that Mario uses to tunnel through the planet’s surface all the way to the other side of a planet
  • Skilled players will want to collect new Comet Metals, which will unlock harder levels with even more challenges.
Where to Buy : Super Mario Galaxy 2


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Release Date : Jun 11, 2010
Language : English, French, German, Italian, Spanish
Genre : Music
Version : US
ESRB Teen

Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language.
PAX-Code : PAX0003035724
Item Code : 014633193831

Rock Band puts players on stage as multi-platinum selling and Grammy® Award winning group Green Day, featuring the band’s most-defining albums and key moments throughout their career to date. Players perform vocals, guitar, bass and drums using award-winning Rock Band technology. 3D visuals and archival material give players a unique view into the music and vision of this pioneering band.

Experience 47 Green Day songs, featuring a collection of the band’s greatest hits, including American Idiot, Wake Me Up When September Ends, Boulevard of Broken Dreams, Brain Stew/Jaded, and Hitchin’ a Ride.

Feature :
  • 3D custom characters featuring likenesses of Green Day members Billie Joe Armstrong, Mike Dirnt, and TrĂ© Cool, as well as select venues and art specific to the band’s history
  • Full motion-capture utilized to create an authentic Green Day live performance in authentic venues
  • 3-part vocal harmonies for those songs featuring multiple singers
  • Unlockable prizes as you proceed through the game
  • All Green Day DLC can be imported onto your Green Day game disk, unlocking unique venue visuals and archival materials
  • Compatibility: game works with Rock Band and Guitar Hero instruments

Where to Buy : Green Day - Rock Band Xbox 360

* For
Nintendo™ Wii you can But At this Link (Recommend) :

Green Day: Rock Band Nintendo™ Wii


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Published by: O-Games
Developed by: Twelve Interactive
Release Date: July 7, 2009
Genre: Platformer

CID The Dummy from Oxygen Games is an action platformer that was released earlier in the year on Sony's PSP. The hero is a crash test dummy, CID, given special powers by inventor "Professor B.M. Werken" to go on a mission to save his apparently very beautiful daughter. From the outset the very idea of the game feels just a little contrived. Beginning with a very odd and slightly underwhelming introduction in which we are introduced to our lacklustre hero, we discover CID is more than a little fed up with his monotonous life as a crash test dummy, and therefore in need of a little adventure; this is where the player comes in. There have been many odd video game heroes over the years, but it's fair to say that a dummy is one of the oddest choices: being based on a generic, featureless humanoid means CID lacks any sort of tangible character substance, and is frankly boring.

Story

Professor B.M.Werken's lovely daughter (who I didn't give a damn about) has been kidnapped and it's up to CID, yeah, the Crash Test Dummy who has been given special powers by the Profa, who could do with a couple of letters in his name removed and changed around, I don't know, perhaps the e and r to an a and an n, to rescue her in this tale of heroic legends that will last for ever and e…sorry, let me start over with that bit…

He has to rescue the Prof's daughter in this utter yawnfest. Captain Generic there is bored of his life as a CTD (Crash to Desktop?) and needs adventure and you can probably guess the rest. Frankly, the introduction left me utterly under-whelmed.

Gameplay

The tried and tested puzzle method makes an unwelcome appearance here, key + locked door = door open. Or in this case, avoid security camera and press button to open door. An easy task you might add, it would be if the programmers of this muttonfest had actually 'programmed' the game properly with decent controls. I want to stab the eyes out of the idiot that decided to equip/unequip CID's bazooka/rocket launcher deal…you need to…hold the A button and move the Wiimote to shoulder level, yeah, that was clever on paper. In practise it sucks worse than the vaccum in my aunt's penthouse. Or the maid, I don't know which.

When you're faced with obstacles, enemies and whatnot, it becomes an exercise in frustrating deaths. Couple this with the game's lack of checkpoint saving, you're looking at a one way trip to Frustration Town, population: you. I shouldn't be too harsh on this, I mean someone obvious tried to make a game here and must have thought, hey, in the old school days of gaming players used to love this crap - they'd die repeatedly for hours and hours just to reach a screen that says, thank you for playing, now play it again.

Link Here


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